
At CMP you won't find any silly plastic phasers. When you play here, you'll be mowing down your foes with one of our state-of-the-art realistic metal guns. You'll be armed with the most precise, highest quality equipment in the industry. Most of our weapons are fully loaded with a pinpoint accurate red dot sight and an adjustable stock. Our armory is ever evolving as we introduce new guns with new play styles. Most players will get our SMG, but depending on session size you may end up with one of our other specialist weapons. The larger the session, the more of these we put into play!

The workhorse of the CMP Tactical Lazer Tag fleet is the SMG. This light and maneuverable weapon is the most well rounded and is good for long range and more aggressive CQB action. The Stinger SMG runs a 30 round magazine and fires in 3 round burst. Most players in each session will get this gun.

The workhorse of the CMP Tactical Lazer Tag fleet is the SMG. This light and maneuverable weapon is the most well rounded and is good for long range and more aggressive CQB action. The Stinger SMG runs a 30 round magazine and fires in 3 round burst.

The scout is a much more maneuverable rifle than our other Heavy Snipers. It takes 2 shots to kill and has a 5 round mag, so make those shots count, because the reload is a bit slow. It also features a 2x zoom red dot scope. Oh, and it's silenced! The Scout makes the perfect defensive weapon. Partner up with a smaller weapon and you can pack a deadly one-two punch.

Introducing the newest weapon in our armory, the MAC-10, our smallest and lightest gun. That makes it by far the most maneuverable. It also has a firing rate faster than even the M-4 and the quickest reload time, but that's offset by the smallest clip size in our arsenal. The damage may be low, but the rapid fire will light your opponents up in no time.

More Gun info here.

When the Blue team needs a little extra punch a player will grab a M4 Carbine. This is significantly larger and heaver than the Stinger SMG but makes up for it with a superior rate of fire. A skilled rifleman with a M4 Carbine can take on 2-3 enemies at once and not break a sweat. The M4 Carbine runs a 30 round Magazine and fires fully automatic.

This M-4 alternate has a faster reload than the normal M-4 Carbine, but a slightly slower firing rate. The M4A3 fires fully automatic.

The Red team answers the M-4 with the AK-47 automatic rifle. While slightly larger and heavier than the M4 Carbine the AK-47 makes up for its size with more bark. This rifle deals HUGE damage per shot with a low rate of fire. The AK-47 runs a 30 round banana magazine and fires fully automatic.

This variant doles out less damage than the regular AK-47, but it does so at a much faster pace. It also has a quicker reload, getting you back into the game in no time.

This is the support gunner version of the M-4. It has a large, 100 round drum magazine for long sustained fire. To balance that, though, its reload is cripplingly slow. Make sure you're in cover when you hit that button.

This is another support gunner. This one has a large, 75 round drum magazine for long sustained fire. To balance that, though, its reload is slow. Make sure you're in cover when you hit that button.

The sniper rifle is the most powerful gun in our armory. All it takes is one shot to the head to kill your enemy. But you've only got one bullet before you need to reload. Make that shot count!

The sniper rifle is the most powerful gun in our armory. All it takes is one shot to the head to kill your enemy. But you've only got one bullet before you need to reload. Make that shot count!

The sniper rifle is the most powerful gun in our armory. All it takes is one shot to the head to kill your enemy. But you've only got one bullet before you need to reload. Make that shot count!